Friday, December 12, 2014

HARD SURFACE MODELING 
  1. Objects with smooth curves and sharp details in Blender
  2.  allowing you to create anything from vehicles, to weapons, to environment prop
HARD SURFACE MODELING IDEAS


these are 3 ideas so far out of 10

Thursday, December 11, 2014





These are my 5 renders of our latest project. This was not my best if I could've had more time it most likely would have been better. It was hard to get lighting were I wanted for some reason. Next project will be a lot better then this one (ps look close at the ice cream sandwiches there floating).

Friday, December 5, 2014


NEXT PROJECT IDEAS
These are the ideas for my next project...its another food project










Tuesday, November 25, 2014

Doughnut
This is my 5th out of 5 renders! I really enjoyed making this project. I used just the icing and sprinkle topped doughnut for the final shot because it took a long while to make it and it turned out really good.

Monday, November 24, 2014

Doughnut
This is the 4th of 5 renders of my doughnut project. This is an over the shoulder shot. You can tell its that kind of shot because it has a little of the bowl in it.
Doughnut
This is the 3rd doughnut render of my 5. This is a top view (birds eye view) of my doughnut scene. The plate that has my sprinkles on it really messed you so don't look at that please. This shows my table, doughnut with and with out sprinkles on it, icing, and the plate of sprinkles.
Doughnut
This is the 2nd render of my doughnut blend. This is a close up shot of the doughnut. The textures I put on my doughnut makes it look like wood, but please just focus on the doughnuts. P.S Those sprinkles on that plate.

Friday, November 14, 2014

Doughnut

Doughnut
This is my doughnut render in blender  using cycles. There are many more of these to come. I liked this project a lot because cycles is something that makes things more real. I'd like to do better in the next cycles project because I'm new to it.

Tuesday, October 7, 2014

This is a perspective shot. This shot is used to see the perspective of the object. It also has a formal balance.
This shot is an over the shoulder shot. It shows what it looks like from an over the shoulder and birds eye view.
This shot is a medium shot. It looks like a close up shot and a long shot but right in the middle. This also has an informal balance.
This shot is a long shot. This shot shows what an object looks like from far away and it also has horizontal lines.

This shot is a close up shot. It shows a view of what it would look like when you get close to it.
In this photo I used a eye level view to see the light and a good view of what it would look like if you were that tall.
 In this photo I used Extreme close up and curved lines. The curved lines can be seen from the bricks on the inside and the extreme close up is like right up in your face.











Birds Eye View-Leading lines
In this photo I used a birds eye view and with this you see leading lines from the light that lead to the lighthouse.

Monday, October 6, 2014

                                                               Worms Eye View
In this photo I used the camera angel Worms eye view. This camera angel is viewed below the object and makes the object even bigger then it was before.

Thursday, September 4, 2014

mokey modle

                            I made a digit no body monkey on a stand. Like a hunter got to it.
A mesh is an object or more that you can use to make other things, such as above, or random objects. You use this in digit modeling to make sure can see if things will work or like blue prints. A mesh has a skeleton like buildings and humans, they show what it will kind of look like with it and without it.   

Marking Period Post

So we are here again: Marking period 3, It's crazy that its over already. You know I'm not very good at these but here I go. Ma...